Presenting my latest 3D character project — a full-body, game-ready cyborg ninja designed with a balance of realism, anatomy, and hard-surface detail.
The focus was on achieving clean topology, efficient mesh flow, and realistic material definition while maintaining a cinematic look suitable for next-gen games.
Sculpted, modeled, and rendered with close attention to form, proportion, and detail.
Always open to feedback and collaboration with fellow artists and studios.